
Thursday, July 12, 2007
Rear Tyre

Fuel
Rear Suspension
The Engine
Friday, July 6, 2007
Present day
Amateur drifting on public roads is a significant problem in Saudi Arabia.
History
Modern drifting started out as a racing technique popular in the All Japan Touring Car Championship races over 30 years ago. Motorcycling legend turned driver, Kunimitsu Takahashi, was the foremost creator of drifting techniques in the 1970s. He was famous for hitting the apex (the point where the car is closest to the inside of a turn) at high speed and then drifting through the corner, preserving a high exit speed. This earned him several championships and a legion of fans who enjoyed the spectacle of burning tires.
The bias ply racing tires of the 1960s-1980s lent themselves to driving styles with a high slip angle. As professional racers in Japan drove this way, so did the street racers.
A street racer named Keiichi Tsuchiya became particularly interested by Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on the mountain roads of Japan, and quickly gained a reputation amongst the racing crowd. In 1977, several popular car magazines and tuning garages agreed to produce a video of Tsuchiya's drifting skills. The video, known as Pluspy, became a hit and inspired many of the professional drifting drivers on the circuits today. In 1988, alongside Option magazine founder and chief editor Daijiro Inada, he would help to organize one of the first events specifically for drifting. He also drifted every turn in Tsukuba Circuit in Japan.
One of the earliest recorded drift events outside Japan was in 1996, held at Willow Springs racetrack in California hosted by the Japanese drifting magazine and organisation Option. Inada, the NHRA Funny Car drag racer Kenji Okazaki and Dorikin, who also gave demonstrations in a Nissan 180SX that the magazine brought over from Japan, judged the event with Rhys Millen and Bryan Norris being two of the entrants. [1] Drifting has since exploded into a massively popular form of motorsport in North America, Australia, and Europe. One of the first drifting competitions in Europe was hosted in 2002 by the OPT drift club at Turweston, run by a tuning business called Option Motorsport. The club held a championship called D1UK, then later became the Autoglym Drift Championship. For legal reasons, the business was forced to drop the Option and D1 name. The club has since been absorbed into the D1 franchise as a national series.
Wednesday, July 4, 2007
Sunday, July 1, 2007

Drift Car Set Up
- Picture 1 shows negative camber set up for the front suspension. Negative camber gives the front suspension more grip through cornering then the rear. This will produce over steer when entering a corner to help induce a drift and give more control throughout the corner.
- Picture 2 shows almost a strait camber set up with very little negative camber degree. This provides the rear suspension with less grip helping again to produce over steer for easier drifting
The Drift Kingドリキン 土屋圭市 Story!

(Keiichi as a young fellow would go to Fuji speedway to watch skylines duke it out building him a foundation to get into the racing scene).
Driving History: Keiichi Tsuchiya
Born January 1956
- 1977 Debut in Fuji Freshman series
- 1977-1984 Ran selected entries in All Japan Touring Car championship
- 1984 Fuji Freshman series race (Toyota AE86)= 6 wins
- 1985 All Japan Touring Car championship (Toyota AE86) 1st in Class 3
- 1986 Corolla Sprinter Cup-2 podium places
- 1987 All Japan Touring Car championship (Honda Civic)-1 win
- 1988 Toyota Cup-1st overall
All Japan Touring Car championship (BMW M30)-3rd in Class 2
Macau Guia race (BMW M3)-4th overall - 1989 All Japan F3 championship
All Japan Touring Car championship (Ford Sierra Cosworth)-1 win - 1990 All Japan Touring Car championship (Ford Sierra Cosworth)
Macau Guia race (Ford Sierra Cosworth)
New Zealand Touring Car series (Toyota) - 1991 All Japan F3 championship (Ralt-Mugen)-10th overall
All Japan Touring Car championship (Nissan Skyline GT-R)-5th overall - 1992 All Japan Touring Car championship (Nissan Skyline GT-R)
- 1993 All Japan Touring Car championship (Taisan Nissan Skyline GT-R)-1 win
Japan Endurance series (Honda Prelude)-2nd Tsukuba 12 Hours - 1994 All Japan GT championship (Porsche 911T)-1 win
All Japan Touring Car championship (Honda Civic)
Suzuka 1000kms (Porsche 911T)-1st in class, 2nd overall
Le Mans 24 Hours (Honda NSX)-18th overall - 1995 All Japan GT championship (Porsche911TRSR)
All Japan Touring Car championship (Honda Civic)
Suzuka 1000kms (Honda NSX)-5th overall
Tokachi 12 Hours (Honda NSX)-1st overall
Le Mans 24 Hours (Honda NSX)-1st in class - 1996 All Japan GT championship (Honda NSX)-13th overall
Entered NASCAR Thunder Special race at Suzuka
Le mans 24 Hours (Honda NSX)-3rd in class - 1997 All Japan GT championship (Porsche 911/Dodge Viper)
Fuji InterTec race (Toyota Chaser)
Suzuka 1000kms (Lark McLaren F1 GTR)-9th overall
Entered NASCAR Thunder Special race at Suzuka
Le Mans 24 Hours (Lark McLaren F1 GTR)-qualified 10th, retired from race - 1998 All Japan Touring Car championship (Toyota Chaser)-7th overall
All Japan GT championship (Toyota Supra)-8th overall
Le Mans 24 Hours (Toyota GT-One)-9th overall
NASCAR at the California Speedway. - 1999 Japan Touring Car Championship(Advan Altezza Touring car).
- 2000-2001 he joined team ARTA racing a NSX once again in the All Japan GT championship.
Keiichi Tsuchiya “Drive by Drift” “It is easy to make plans but difficult to carry them out”
By DCG
Friday, June 29, 2007
What Cars Do They Use?
Where Do They Drift?

Who Does It?
How is it Done?

Drifting Explained!

- What Is Drifting?
Basically, drifting is getting your car sideways down a road. It doesn't sound very hard does it? Sounds a lot like power sliding huh? Well it isn't. It's much more complex. Instead of a drifter causing a drift and then countering to straighten out, he will instead over-counter so his car goes into another drift. That is the reason many drifters do it in the mountains, because there are many sharp turns strung together. So in essence a good drifter has the ability to take five or six opposing turns without having traction at any point in time.
Wednesday, June 27, 2007
Tuesday, June 26, 2007
*Warnings
- Suspension parts are generally very dirty, and they can be extremely hot. Always allow the vehicle to cool down for at least 4 hours before attempting an inspection.
- Any suspected tire or suspension problem should be looked at right away. It could render the vehicle uncontrollable or unusable.
*Tips
- There should be no detectable play in any part of your suspension system. Finding this usually indicates a problem.
- On cars without rack and pinion steering, the suspension should be greased every time your vehicle has the tires changed or rotated, or every 10,000 - 15,000 miles.
- Press downward with your body weight on one corner of the vehicle. If it bounces more than once, the shock or strut is probably worn and needs replacement soon.
How to Inspect Your Suspension System

- Get into the car and drive. Turn the radio down and listen to the car. A noise may lead you in the right direction and show you where to start your search. A roaring sound may indicate a stuck bearing or a stuck brake shoe. Rattling on a bump may result from a dry bearing or a loose suspension part (which may be simple to tighten up on your own, provided that torque specifications are followed). A "clunk" may be a sign of your suspension needing grease, a bad ball joint, or a bad strut.
- Try to really "feel" the car. A vibration in your steering wheel suggests a problem in the front of the car (most likely in the steering linkage). It may be a tie rod end or a bushing in the car's control arms. Seat vibration suggests a problem in the back of the car. It may be a wheel bearing or a runout condition in a tire.
- Once you think you know where the problem is, park the car and let it cool. Grab your gloves and safety glasses. If you choose to lift the vehicle, put the car on a flat surface and use the proper supports. NEVER rely on the jack alone to support your vehicle, and never use bricks or lumber to hold your vehicle up. Use proper jack stands. Now you can get under your vehicle in the suspect area and get to work.
- Be sure to know what you are looking at. Many suspension parts can be diagnosed by grabbing or rotating the part. For example, the tie rod ends, the Pitman arm, the idler arm, and other parts of the steering linkage. As for wheel bearings, bushings, and tires, you will need to have the wheels off the ground.
- Tires are frequently the main culprit in these "not-so-good vibrations", due to different degrees of tire runout (such as the tire being shaped liked an egg, or the tire having a bulge effect in the side). With the tire off of the ground, spin the wheel and look at it head on. You may be able to see that the tire shows the above symptoms. However, you cannot always see this with the naked eye. While you have the tire in the air, grip the top and bottom of the tire. Wiggle the tire back and forth. If the tire shows signs of play, you have bad (or dry) bearings, or a bad tie rod end. You may also want to check to see that the lug nuts are not loose.
- If you can't find anything through this basic inspection, you may need to take your car to a professional mechanic, where the proper diagnostic tools can be used.
Sunday, June 24, 2007
How to Race Your Car

- Find a race track. Racing your car on public roads is dangerous and illegal. You will also have a lot more fun on a track that is made for speed and safety.
- Get schooled. Call the race track and ask when they will be hosting a "Driver's Education" event or when it will be open for the public. You should not race your car until participating in a Driver's Education event. If the track knows of none, search on the Internet for "motorsports clubs" in your area.
- Perform a safety check. On the day of your first race, check all of the mechanics of your car including oil (which should be topped off), tire pressure (a few PSI lower than normal), tire tread, steering fluid, brake fluid and brakes. If you are not experienced in doing a safety check on your car, take it to a mechanic and tell the mechanic you plan on racing the car. When you get to the track, check the tire pressure and oil again. Look under "Things You'll Need" (below) for a list of items to bring to the track.
- Learn the rules. Every event has different rules. One common rule is a prohibition on passing, among the most dangerous of racing moments. Find out the rules from the event organizer.
- See the track. Feel the track. Be the track. On the track, go around twice at a normal rate of speed to get the lay of the land. You will need to know when curves and other features are coming. Do a drive-through with a teacher if at all possible.
- Track to curb. Once you start racing as a novice, you will generally want to stay as far to the side as possible. Stay to the side opposite to the next turn in the track. For example, if the next turn is moving the track to the left, you will stay far right with you right wheels almost to the very edge of the road.
- Turn. Turn. Turn. Knowing when to begin a turn is an important part of racing your car. This depends on many factors including speed and angle. The most advantageous turns are started at a point where your car can make as straight a shot as possible to the new angle of the track. This is one reason why you are tracking to the outside before going into your turn. You are then braking rapidly and then turning as directly as possible into the new curve of the track, going from the opposite edge of the track to the mouth of the coming curve. The more straight distance between your vehicle and the mouth of the curve, the less you will need to slow down; hence tracking from far right to a left curve in this example.
- Learn how to Brake. Rather than braking incrementally when going into a curve, it is best to be going as fast as you are prepared to and to then brake fast. This does not mean slamming on your brakes to the point where you could go into a spin (a common mistake) but it does mean knowing when to brake at the last possible moment. This, too, is acquired knowledge and so you should start off braking earlier rather than later. A teacher familiar with the track can tell you exactly when you should start braking and turning and even where your car should be positioned going into turns.
- How to be Passed. If you are driving under "No Pass" rules, this usually means that passing is still allowed if consent is given. Ask first. If this is the case, ask for the signal to show your consent. You should not be doing a lot of passing (or any passing) as a novice but you should be getting passed often. When you see a driver approaching rapidly, the driver may well be looking for your signal. It is important to be courteous by giving this signal whenever it is safe to do so. This signal is usually an arm point out straight to the left if you wish the driver to pass to your left or, if to the right, your arm out the window and bent over the roof pointing to your right. Give the signal clearly with your arm fully extended. Immediately upon giving the signal, make sure your car behaves as if it is ready to allow passage on the side you indicated. Do not point right and then track right. Stay in your line of travel. Only give a passing signal on straightaways.
- Chill out. The last run is called a "cool-down" lap because you are cooling down the brakes, which, by now, may be hot enough to melt rubber. Go slow and try not to use your brakes at all.
- Steer correctly. When you are driving, position your hands at 3:00 and 9:00. This will give you the best response time and best posture at high speeds.
- Keep your windows down. Keep both front windows down. This is necessary so you can signal a pass and arguably safer in crashes where the glass breaking would otherwise cause injury.
- Learn and be mindful of the flags. While most tracks attach the same meaning to each flag, there is some local variation. Use this paragraph as a guide but be sure to check with the event organizer. The following will usually apply:
- A solid green flag means that the warm-up lap has ended and that passing may commence (when passing is allowed and then only according to rules of consent).
- A blue flag with a diagonal yellow stripe means that you need to allow the car behind you to pass. This is usually only shown when you have already failed to do the right thing without request. At the next passing zone, give the signal and hold your line.
- A stationary yellow means that there is some type of danger ahead. Slow down and use caution.
- A waving yellow means that there is a disabled car on the track. Slow down and prepare to go off your line to avoid the car.
- A flag with alternating yellow and red vertical stripes means that there is debris on the track (e.g., an oil slick). Slow down and watch for debris on the road.
- A black flag means that there is something wrong with your car. If the black flag is shown at all flag stations, it means that all cars are being called back to the pit, usually because there has been a crash or there is something else obstructing the track. Safely slow your vehicle, indicate to the flagger that you have seen the flag and pull into the pits for instruction from the trackmaster.
- A red flag means you must stop your car immediately. Brake slowly and be aware that another car may be behind you. Come to a stop, preferably off to the side. Stay still and stay in your car. There may be emergency vehicles entering the track. Wait for instruction.
- A black flag with a yellow meatball means that the run group is about to end. Proceed through the checkered flag and slow to a cool-down la
Chill out. The last run is called a "cool-down" lap because you are cooling down the brakes, which, by now, may be hot enough to melt rubber. Go slow and try not to use your brakes at all.





